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Openttd roro station
Openttd roro station












openttd roro station

This is close to maximum saturation of single track railway (without the use of advanced clocked releases or merges). This station can typically handle a throughput of 1900 tons/month using 4-5 tile SH25 hauled trains. Compact PBS TerminusĪdding more platforms typically does not reliably increase the throughput by a significant amount, although it will allow more trains to be stored when industry production is variable. This station can typically handle a throughput of 1500 tons/month using 4-5 tile SH25 hauled trains. I call the following designs "best" as I consider them an ideal balance between high throughput, small footprint and simplicity of construction.Īll station designs operate correctly when using one-way path signals, meaning no need to switch between signal types when building or create signals trains will pass from the back. Most of the relevant science is in Can You Put A Signal After A Junction? StationsĬompact designs with short signal gaps tend to have the highest throughput. There is no need to leave gaps after a junction, or in front of a station - most of the time this will harm throughput with no other benefit. In almost all situations, keeping a consistent signal gap is the most important concern. This does not increase CPU usage over other types of signal - "path signals use more CPU" is a myth! The most important rule of signalling for high throughput is to keep a consistent signal gap. Signallingįor most networks, it is fine to use path signals throughout. So I've collected a little summary of things we've discovered. And while it's fun testing theories, scrolling through videos trying to find designs gets old fast.

openttd roro station

#OPENTTD RORO STATION PATCH#

The game cannot be created in custom modified versions of OpenTTD or in popular patch packs such as JGR Patch Pack, LtJoker's Patch Pack, Reddit client, CityMania client, etc.įeel free to check out last year's competition for inspiration.īeta Was this translation helpful? Give feedback.There's quite a bit of OpenTTD Science and as is the nature of such things, later videos will often improve upon designs featured in earlier ones. The game must be created in a clean, master branch version of OpenTTD or its official binaries.Do not use AIs, GameScripts, or NewGRFs.Building the game in the Scenario Editor is OK. Breakdowns will automatically be disabled.Note that any signs you place will be visible.Please design both for small and large screens to give everybody an interesting view.

openttd roro station

Check out last year's entries to see how a player's screen size affects their view of your entry. The main menu viewport is set when you save the game, anchored at the top left corner and expanding down and to the right as screen sizes increase.This year in 1.11, the most visible new feature is that towns can now build road tunnels both under obstructions and through mountains. Last year that was multiple docks per station. A traditional part of these title games is featuring new features of the release.This is usually a busy, exciting scene showing off many modes of transport, but there are no rules about what must be shown. This will be a first impression of the game for many new players, so create something which you feel summarizes the game.You may vote for multiple entries (although only once for each entry).ĢTallTyler will refrain from voting except to cast a tiebreaker vote. The number below the arrow shows the current vote total for that entry. Please see the entries below this post and click the up arrow to the left of an entry to vote for it. You will need a GitHub account (free) to vote. If updating, please post a new entry and either delete the old entry or PM a moderator to have it removed. You may change your entry at any time, but only one entry will be accepted by the close of entries. Voting closes: Sunday, March 28, 2021, at 23:59:00 UTC.Īll entries will be posted in this topic as a savegame.The rules for the competition are as follows: Schedule Voting has ended, and the final results are: This is your opportunity to design and help choose the savegame which plays behind the main menu of OpenTTD pictured above is ALEXbr's winning entry for last year's 1.10 release. Hello everyone, and welcome to the 1.11 title screen competition! The OpenTTD 1.11 Title Screen Competition














Openttd roro station